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Inhalt der Datei:



Emergency-Grundinformationen

Emergency-Titel
Emergency-Id
Emergency-Type
Emergency-Level
Emergency-Runtime (in seconds)

Dialog

root-node
Children:






Emergency

Requirements:




Events:

Event-Type The type of event
Trigger-Value
(Type: Time Controlled)
The amount of seconds since the creation of the emergency
Trigger-Value
(Type: State Controlled)
The State of the Emergency: 0 (Created), 1 (Units alarmed), 2 (First Vehicle Arrived), 3 (Waiting), 4 (In Progress), 5 (Done)
Action-Delay The Amount of seconds to wait, when the action filter is correct until execution of the actions
Action-Filter A Filter in which you can add prequesites for this event action to be executed, possible Variables:
$res[requirement_type] Variable which is getting replaced with the current amount of resource points of vehicles on spot
> or < or == or != You can compare resource points with integers. Example: $res[HEALTH]>5
Actions Action-Type:
Send Message
Sends a Message from one vehicle (necessary!->action filter) to the Player
Change Requirements
Change the amount of requirement for a requirement category. Example: HEALTH:+5 or HEALTH:-5
End of Emergency (Failure)
TBA
End of Emergency (Sucess)
TBA

JSON-Output